![]() Dim Bulb: Prevents Dim Bulb from working, as minimum charge becomes 1 instead of 0.9 Volt: No further decrease in charges.Telekinesis: The item can be reactivated the moment the previous charge stops, making it always active.An enemy spawned in a cleared room will also cause recharging to start. ![]() Keeper: The Wooden Nickel and the 9 Volt allow him to gain health (and money) forever, as long as there is an enemy in the room.AAA Battery + 4-bar items: Same as the 3-bar item synergy without AAA Battery.4-bar items: In a Challenge Room, if the item is used during the first wave, it will get all its charges back at the end.AAA Battery + 3-bar items: Same as the 2-bar item synergy without AAA Battery.It can also be used at the beginning of a Boss Challenge Room to get the full charges back after beating both bosses. 3-bar items: Quadruple rooms and L-shaped rooms give 2 bars after clearing them, allowing one free use of the item in those rooms if the gauge is full upon entering them. ![]()
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